Sunday, March 4, 2012

Bioware makes too many emotional damaged characters?

This is a question to all you Bioware fans out there like me who have played, The Dragon age , Star Wars Knight of the Old Republic and Mass effect games. Do you guys while playing these games see a common pattern of the damaged untrusting characters they seem to like to put in their games. What I mean is the stereotypical bad *** character that had a bad past due to being used and abused by people from theri past so now they can't trust anyone.



A list of these charters are:



Thane Krios (Mass effect 2)



Carth Onasis (Star wars: Kotor)



Garrus vakarian( Mass Effect 1 and 2 )



Fenris (Dragon age 2)



Allister (Dragon age: Origins)



Anders (Dragon age: Awakening)



Bioware seems to love using this same charcter type over and over again like it never gets old for them. Tell me What you guys think?Bioware makes too many emotional damaged characters?
Without conflict, there can't be growth or redemption. Without that, you have kind of a boring game. I do wish they'd lighten up on it now and again.



Some characters are less damaged than others though. The *seriously* bent crowd includes, Mass Effect 2's Jack and Dragon Age's Morrigan and Zevran. KotOR had Revan (the PC), Bastilla and the HK-47 (though not a romance... he was really bent!). Then of course there was EVERYBODY in DA2, except for Aveline and Varric who were functional.



They also had slightly damaged but functional characters like, well, everyone in ME2 except Jack, Alistair (who really should have been a wreck, but was remarkably well adjusted), Wynne, Nathaniel and Leliana in DA, Aveline and Varric from DA2.



Then they had people who were functioning OK to start out with that they went and damaged in the sequels, like Anders and Garrus. I suppose that means Aveline and Varric will be psychopaths in DA3 and Garrus, Jack and Grunt will be serial killers in ME3. Anders already went nuts.



DA2 was just over the top in my opinion. There's only so much angst you can inject before it gets a little too emo. There should be a happy mix of angst and crazy.... not *all* crazy *all* the time.Bioware makes too many emotional damaged characters?
It's true, they do tend to recycle some of the same character traits in all of their games. But, imagine if you had a companion that was completely normal and well adjusted. He or she would be incredibly boring and you probalby wouldn't use them much. There would be no reason for you to care about them and no way for them to grow. They need a character to have a hook that makes the player want to know them and gives them a significant role in the story. Usually this is going to involve a lot of drama.Bioware makes too many emotional damaged characters?
well emotionally damaged characters leave alot of room for character growth and development. sometimes also emotionally damaged characters represent what real life is like that life is not all jim dandy(lol) that life is hard. also i like back story epically if someone has had a hard life its better then playing some preppie with his trust fund who bribed his teacher for good grades and got a job with his fathers law firm. i love rags to riches stories and characters who go from nothing to something.
Hi James,



Your right they seem to follow a specific pattern or theme in their characters. Not sure if you played Jade Empire, however, this I believe it one of their best games. It's basically Kotor but with an Asian flair. It also had plenty of damaged and untrusting characters with chances to develop deep relationships with some of them. But as the other poster said this creates an interest with potential growth and can lead down a non-linear path for a multitude of outcomes depending on the actions of the user. Therefore sure to keep our attention to the end! I will continue to buy Bioware games as I really like their game mechanics and use of story.

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